/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace Multiplayer { // This can be used to help mitigate client side performance when large numbers of entities are created off the network AZ_CVAR(uint32_t, cl_ClientMaxRemoteEntitiesPendingCreationCount, AZStd::numeric_limits::max(), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of entities that we have sent to the client, but have not had a confirmation back from the client"); AZ_CVAR(AZ::TimeMs, cl_ClientEntityReplicatorPendingRemovalTimeMs, AZ::TimeMs{ 10000 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "How long should wait prior to removing an entity for the client through a change in the replication window, entity deletes are still immediate"); ClientToServerConnectionData::ClientToServerConnectionData ( AzNetworking::IConnection* connection, AzNetworking::IConnectionListener& connectionListener, const AZStd::string& providerTicket ) : m_connection(connection) , m_entityReplicationManager(*connection, connectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer) , m_providerTicket(providerTicket) { m_entityReplicationManager.SetMaxRemoteEntitiesPendingCreationCount(cl_ClientMaxRemoteEntitiesPendingCreationCount); m_entityReplicationManager.SetEntityPendingRemovalMs(cl_ClientEntityReplicatorPendingRemovalTimeMs); } ClientToServerConnectionData::~ClientToServerConnectionData() { m_entityReplicationManager.Clear(false); } ConnectionDataType ClientToServerConnectionData::GetConnectionDataType() const { return ConnectionDataType::ClientToServer; } AzNetworking::IConnection* ClientToServerConnectionData::GetConnection() const { return m_connection; } EntityReplicationManager& ClientToServerConnectionData::GetReplicationManager() { return m_entityReplicationManager; } void ClientToServerConnectionData::Update(AZ::TimeMs hostTimeMs) { m_entityReplicationManager.ActivatePendingEntities(); m_entityReplicationManager.SendUpdates(hostTimeMs); } }