/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include "DebugDrawTextComponent.h" #include "EditorDebugDrawComponentCommon.h" namespace DebugDraw { class EditorDebugDrawTextComponent : public AzToolsFramework::Components::EditorComponentBase { friend class DebugDrawSystemComponent; public: AZ_EDITOR_COMPONENT(EditorDebugDrawTextComponent, "{1B61B17F-AEE3-4AEB-A4E4-2BB053FB45D9}", AzToolsFramework::Components::EditorComponentBase); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); // EditorComponentBase void BuildGameEntity(AZ::Entity* gameEntity) override; // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; protected: void OnPropertyUpdate(); DebugDrawTextElement m_element; EditorDebugDrawComponentSettings m_settings; }; }