/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include "DebugDrawRayComponent.h" #include "EditorDebugDrawComponentCommon.h" namespace DebugDraw { class EditorDebugDrawRayComponent : public AzToolsFramework::Components::EditorComponentBase { friend class DebugDrawSystemComponent; public: AZ_EDITOR_COMPONENT(EditorDebugDrawRayComponent, "{31EA0ECB-F1EE-4D58-807A-9CF98C7A52A7}", AzToolsFramework::Components::EditorComponentBase); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); //////////////////////////////////////////////////////////////////////// // EditorComponentBase void BuildGameEntity(AZ::Entity* gameEntity) override; //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// protected: void OnPropertyUpdate(); DebugDrawRayElement m_element; EditorDebugDrawComponentSettings m_settings; }; }