""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ # Tests a portion of the Python API from ObjectManager.cpp while the Editor is running import azlmbr.bus as bus import azlmbr.editor as editor import azlmbr.math import azlmbr.legacy.general as general def fetch_vector3_parts(vec3): x = vec3.get_property('x') y = vec3.get_property('y') z = vec3.get_property('z') return (x, y, z) general.idle_enable(True) # Try to open the WaterSample level. If not, fail the test. # We need to rely on an existing level since the API does not provide # a way to create entities, but only lets us manipulate them. editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'OpenLevelNoPrompt', 'WaterSample') if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelName') == 'WaterSample'): objs_list = general.get_all_objects() if(len(objs_list) > 0): print("get_all_objects works") general.clear_selection() general.select_object(objs_list[0]) selected_objs_list = general.get_names_of_selected_objects() if(len(selected_objs_list) == 1): print("get_names_of_selected_objects works") select = [objs_list[1], objs_list[2]] general.select_objects(select) selected_objs_list = general.get_names_of_selected_objects() if(len(selected_objs_list) == 3): print("select_objects works") sel_position = general.get_selection_center() sel_aabb = general.get_selection_aabb() centerX = sel_position.get_property("x") cornerX = sel_aabb.get_property("min").get_property("x") if not(centerX == cornerX): print("sel_position and sel_aabb both work") unselect = [objs_list[0], objs_list[2]] general.unselect_objects(unselect) if(general.get_num_selected() == 1): print("get_num_selected and unselect_objects both work") general.clear_selection() if(general.get_num_selected() == 0): print("clear_selection works") general.hide_all_objects() if(general.is_object_hidden(objs_list[1])): print("hide_all_objects works") general.unhide_object(objs_list[1]) if not(general.is_object_hidden(objs_list[1])): print("unhide_object works") general.hide_object(objs_list[1]) if(general.is_object_hidden(objs_list[1])): print("hide_object works") general.unhide_all_objects() general.freeze_object(objs_list[1]) if(general.is_object_frozen(objs_list[1])): print("freeze_object works") general.unfreeze_object(objs_list[1]) position = general.get_position(objs_list[1]) px1, py1, pz1 = fetch_vector3_parts(position) general.set_position(objs_list[1], px1 + 10, py1 - 4, pz1 + 3) new_position = general.get_position(objs_list[1]) px2, py2, pz2 = fetch_vector3_parts(new_position) if(px2 > px1) and (py2 < py1) and (pz2 > pz1): print("position setter/getter works") rotation = general.get_rotation(objs_list[1]) rx1, ry1, rz1 = fetch_vector3_parts(rotation) general.set_rotation(objs_list[1], rx1 + 10, ry1 - 4, rz1 + 3) new_rotation = general.get_rotation(objs_list[1]) rx2, ry2, rz2 = fetch_vector3_parts(new_rotation) if(rx2 > rx1) and (ry2 < ry1) and (rz2 > rz1): print("rotation setter/getter works") scale = general.get_scale(objs_list[1]) sx1, sy1, sz1 = fetch_vector3_parts(scale) general.set_scale(objs_list[1], sx1 + 10, sy1 + 4, sz1 + 3) new_scale = general.get_scale(objs_list[1]) sx2, sy2, sz2 = fetch_vector3_parts(new_scale) if(sx2 > sx1) and (sy2 > sy1) and (sz2 > sz1): print("scale setter/getter works") general.select_object(objs_list[2]) general.delete_selected() new_objs_list = general.get_all_objects() if(len(new_objs_list) < len(objs_list)): print("delete_selected works") general.delete_object(objs_list[0]) new_objs_list = general.get_all_objects() if(len(new_objs_list) < len(objs_list)): print("delete_object works") general.rename_object(objs_list[1], "some_test_name") new_objs_list = general.get_all_objects() for elem in new_objs_list: if(elem == "some_test_name"): print("rename_object works") editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt')