/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace MultiplayerDiagnostics { class MultilayerIPerEntityStats { public: virtual ~MultilayerIPerEntityStats(); virtual void RecordEntitySerializeStart(AZ::EntityId entityId, const char* entityName) = 0; virtual void RecordEntitySerializeStop(AZ::EntityId entityId, const char* entityName) = 0; virtual void RecordPropertySent(Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes); virtual void RecordPropertyReceived(Multiplayer::NetComponentId netComponentId, Multiplayer::PropertyIndex propertyId, uint32_t totalBytes); }; }