/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace Terrain { class EditorTerrainLayerSpawnerComponent : public LmbrCentral::EditorWrappedComponentBase { public: using BaseClassType = LmbrCentral::EditorWrappedComponentBase; AZ_EDITOR_COMPONENT(EditorTerrainLayerSpawnerComponent, "{9403FC94-FA38-4387-BEFD-A728C7D850C1}", BaseClassType); static void Reflect(AZ::ReflectContext* context); static constexpr const char* const s_categoryName = "Terrain"; static constexpr const char* const s_componentName = "Terrain Layer Spawner"; static constexpr const char* const s_componentDescription = "Defines a terrain region for use by the terrain system"; static constexpr const char* const s_icon = "Editor/Icons/Components/TerrainLayerSpawner.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/TerrainLayerSpawner.svg"; static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/terrain/layer_spawner/"; }; }