/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace ScriptEventsEditor { class ScriptEventAssetHandler; } namespace ScriptEventsBuilder { class Worker : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: Worker(); ~Worker(); int GetVersionNumber() const; const char* GetFingerprintString() const; //! Asset Builder Callback Functions void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const; void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const; ////////////////////////////////////////////////////////////////////////// //!AssetBuilderSDK::AssetBuilderCommandBus interface void ShutDown() override; ////////////////////////////////////////////////////////////////////////// void Activate(); void Deactivate(); static AZ::Uuid GetUUID(); private: Worker(const Worker&) = delete; bool m_isShuttingDown = false; // cached on first time query mutable AZStd::string m_fingerprintString; }; }