/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace PhysX { namespace Pipeline { /// Asset handler for loading and initializing PhysXMeshAsset assets. class MeshAssetHandler : public AZ::Data::AssetHandler , private AZ::AssetTypeInfoBus::Handler { public: static const char* s_assetFileExtension; AZ_CLASS_ALLOCATOR(MeshAssetHandler, AZ::SystemAllocator, 0); MeshAssetHandler(); ~MeshAssetHandler(); void Register(); void Unregister(); // AZ::Data::AssetHandler AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override; AZ::Data::AssetHandler::LoadResult LoadAssetData( const AZ::Data::Asset& asset, AZStd::shared_ptr stream, const AZ::Data::AssetFilterCB& assetLoadFilterCB) override; void DestroyAsset(AZ::Data::AssetPtr ptr) override; void GetHandledAssetTypes(AZStd::vector& assetTypes) override; // AZ::AssetTypeInfoBus AZ::Data::AssetType GetAssetType() const override; void GetAssetTypeExtensions(AZStd::vector& extensions) override; const char* GetAssetTypeDisplayName() const override; const char* GetBrowserIcon() const override; const char* GetGroup() const override; AZ::Uuid GetComponentTypeId() const override; bool CanCreateComponent(const AZ::Data::AssetId& assetId) const override; }; } // namespace Pipeline } // namespace PhysX