/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #include #endif namespace PhysX { namespace Editor { class CollisionLayerWidget : public QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(CollisionLayerWidget, AZ::SystemAllocator, 0); CollisionLayerWidget() = default; AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool IsDefaultHandler() const override; void ConsumeAttribute(widget_t* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, widget_t* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, widget_t* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; private: void OnEditButtonClicked(); AzPhysics::CollisionLayer GetLayerFromName(const AZStd::string& layerName); AZStd::string GetNameFromLayer(const AzPhysics::CollisionLayer& layerIndex); AZStd::vector GetLayerNames(); }; } } // namespace PhysX