/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace Multiplayer { class NullEntityDomain : public IEntityDomain { public: NullEntityDomain() = default; NullEntityDomain(const NullEntityDomain& rhs) = default; //! IEntityDomain overrides. //! @{ void SetAabb(const AZ::Aabb& aabb) override; const AZ::Aabb& GetAabb() const override; bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override; void HandleLossOfAuthoritativeReplicator(const ConstNetworkEntityHandle& entityHandle) override; void DebugDraw() const override; //! @} }; }