/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace Multiplayer { void NullEntityDomain::SetAabb([[maybe_unused]] const AZ::Aabb& aabb) { ; // Do nothing, by definition we own everything } const AZ::Aabb& NullEntityDomain::GetAabb() const { static AZ::Aabb nullAabb = AZ::Aabb::CreateNull(); return nullAabb; } bool NullEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const { return false; } void NullEntityDomain::HandleLossOfAuthoritativeReplicator([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) { AZLOG_ERROR("Timed out entity id %llu during migration, marking for removal", aznumeric_cast(entityHandle.GetNetEntityId())); GetNetworkEntityManager()->MarkForRemoval(entityHandle); } void NullEntityDomain::DebugDraw() const { ; } }