/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ namespace Multiplayer { inline bool ServerToClientConnectionData::CanSendUpdates() const { return m_canSendUpdates; } inline void ServerToClientConnectionData::SetCanSendUpdates(bool canSendUpdates) { m_canSendUpdates = canSendUpdates; } inline NetworkEntityHandle ServerToClientConnectionData::GetPrimaryPlayerEntity() { return m_controlledEntity; } inline const NetworkEntityHandle& ServerToClientConnectionData::GetPrimaryPlayerEntity() const { return m_controlledEntity; } inline const AZStd::string& ServerToClientConnectionData::GetProviderTicket() const { return m_providerTicket; } inline void ServerToClientConnectionData::SetProviderTicket(const AZStd::string& ticket) { m_providerTicket = ticket; } inline bool ServerToClientConnectionData::DidHandshake() const { return m_didHandshake; } inline void ServerToClientConnectionData::SetDidHandshake(bool didHandshake) { m_didHandshake = didHandshake; } }