/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include // determine the new buffer size for downsampling size_t GetDownsampleSize(size_t sourceSize, AZ::u32 sourceSampleRate, AZ::u32 targetSampleRate); // down sample a 16 bit audio buffer from on sample rate frequency to another lower sample rate frequency // outBuffer must already be allocated and large enough to hold the downsampled result void Downsample(AZ::s16* inBuffer, size_t inBufferSize, AZ::u32 inBufferSampleRate, AZ::s16* outBuffer, size_t outBufferSize, AZ::u32 outBufferSampleRate);