/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "SystemComponentFixture.h" #include namespace EMotionFX { class Actor; class ActorInstance; class AnimGraph; class AnimGraphInstance; class MotionSet; class JackGraphFixture : public SystemComponentFixture { public: virtual void SetUp() override; virtual void TearDown() override; virtual void OnPostActorCreated() {} virtual void ConstructGraph(); void Evaluate(float timeDelta); void AddValueParameter(const AZ::TypeId& typeId, const AZStd::string& name); protected: AZStd::unique_ptr m_actor; ActorInstance* m_actorInstance = nullptr; AZStd::unique_ptr m_animGraph = nullptr; AnimGraphInstance* m_animGraphInstance = nullptr; MotionSet* m_motionSet = nullptr; }; }