/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include namespace EMotionFX { TEST_F(UIFixture, CanAddActor) { /* Test Case: C14459474 Can Add Actor Imports an Actor to ensure that importing an actor is poosible. */ RecordProperty("test_case_id", "C14459474"); // Ensure that the number of actors loaded is 0 ASSERT_EQ(GetActorManager().GetNumActors(), 0); // Load an Actor AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}"); AZ::Data::Asset actorAsset = TestActorAssets::CreateActorAssetAndRegister(actorAssetId, "Jack"); // Ensure the Actor is correct ASSERT_TRUE(GetActorManager().FindActorByName("Jack")); EXPECT_EQ(GetActorManager().GetNumActors(), 1); } } // namespace EMotionFX