/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace EMotionFX { TEST(CoordinateSystemConverterTests, TransformsCorrectlyCreatedFromBasisVectors) { const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3(0.2544f, 0.224f, 0.9408f), AZ::Vector3(0.9408f, 0.168f, -0.2944f), AZ::Vector3(-0.224f, 0.96f, -0.168f), }; const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3(0.5616f, 0.7488f, 0.352f), AZ::Vector3(-0.2112f, -0.2816f, 0.936f), AZ::Vector3(0.8f, -0.6f, 0.0f), }; const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 }; Pipeline::CoordinateSystemConverter coordinateSystemConverter = Pipeline::CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices); EXPECT_TRUE(coordinateSystemConverter.GetSourceTransform().GetBasisX().IsClose(sourceBasisVectors[0])); EXPECT_TRUE(coordinateSystemConverter.GetSourceTransform().GetBasisY().IsClose(sourceBasisVectors[1])); EXPECT_TRUE(coordinateSystemConverter.GetSourceTransform().GetBasisZ().IsClose(sourceBasisVectors[2])); EXPECT_TRUE(coordinateSystemConverter.GetSourceTransform().GetTranslation().IsClose(AZ::Vector3::CreateZero())); EXPECT_TRUE(coordinateSystemConverter.GetTargetTransform().GetBasisX().IsClose(targetBasisVectors[0])); EXPECT_TRUE(coordinateSystemConverter.GetTargetTransform().GetBasisY().IsClose(targetBasisVectors[1])); EXPECT_TRUE(coordinateSystemConverter.GetTargetTransform().GetBasisZ().IsClose(targetBasisVectors[2])); EXPECT_TRUE(coordinateSystemConverter.GetTargetTransform().GetTranslation().IsClose(AZ::Vector3::CreateZero())); } } // namespace EMotionFX