/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "SystemComponentFixture.h" #include namespace EMotionFX { class Actor; class ActorInstance; class SimulatedObjectSetup; class ActorFixture : public SystemComponentFixture { public: void SetUp() override; void TearDown() override; AZStd::string SerializePhysicsSetup(const Actor* actor) const; AZStd::string SerializeSimulatedObjectSetup(const Actor* actor) const; SimulatedObjectSetup* DeserializeSimulatedObjectSetup(const AZStd::string& data) const; AZStd::vector GetTestJointNames() const; protected: Actor* GetActor() const; AZ::Data::Asset m_actorAsset; ActorInstance* m_actorInstance = nullptr; }; } // namespace EMotionFX