/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #endif namespace EMotionFX { class SimulatedObject; class SimulatedObjectNameLineEdit : public EMStudio::LineEditValidatable { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL SimulatedObjectNameLineEdit(QWidget* parent); ~SimulatedObjectNameLineEdit() = default; void SetSimulatedObject(SimulatedObject* simulatedObject); private: SimulatedObject* m_simulatedObject; }; class SimulatedObjectNameHandler : public QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL SimulatedObjectNameHandler(); ~SimulatedObjectNameHandler() = default; AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; void ConsumeAttribute(SimulatedObjectNameLineEdit* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, SimulatedObjectNameLineEdit* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, SimulatedObjectNameLineEdit* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; protected: SimulatedObject* m_simulatedObject; }; } // namespace EMotionFX