/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include struct IRenderer; namespace AZ { class Color; class Vector2; } namespace ScriptCanvas { namespace Nodes { namespace Debug { //! Uses the DebugDrawBus to display on-screen debug text class DrawTextNode : public Node , ScriptCanvasDiagnostics::DebugDrawBus::Handler , AZ::TickBus::Handler { public: SCRIPTCANVAS_NODE(DrawTextNode); // DebugDrawBus... void OnDebugDraw(IRenderer*) override; // protected: void OnInputSignal(const SlotId& slotId) override; void OnInputChanged(const Datum& input, const SlotId& slotID) override; void OnTick(float deltaTime, AZ::ScriptTimePoint) override; private: AZStd::string m_text; float m_duration; }; } } }