/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace Render { //! System component that sets up necessary logic related to EditorMeshComponent. class EditorMeshSystemComponent : public AZ::Component , private AzFramework::ApplicationLifecycleEvents::Bus::Handler { public: AZ_COMPONENT(EditorMeshSystemComponent, "{4D332E3D-C4FC-410B-A915-8E234CBDD4EC}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); protected: // AZ::Component interface overrides... void Activate() override; void Deactivate() override; private: // AzFramework::ApplicationLifecycleEvents overrides... void OnApplicationAboutToStop() override; void SetupThumbnails(); void TeardownThumbnails(); }; } // namespace Render } // namespace AZ