# # All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or # its licensors. # # For complete copyright and license terms please see the LICENSE at the root of this # distribution (the "License"). All use of this software is governed by the License, # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # set(FILES Include/Multiplayer/IConnectionData.h Include/Multiplayer/IEntityDomain.h Include/Multiplayer/IMultiplayer.h Include/Multiplayer/IMultiplayerComponentInput.h Include/Multiplayer/INetworkEntityManager.h Include/Multiplayer/INetworkTime.h Include/Multiplayer/IReplicationWindow.h Include/Multiplayer/MultiplayerComponent.h Include/Multiplayer/MultiplayerController.h Include/Multiplayer/MultiplayerComponentRegistry.h Include/Multiplayer/MultiplayerStats.cpp Include/Multiplayer/MultiplayerStats.h Include/Multiplayer/MultiplayerTypes.h Include/Multiplayer/NetBindComponent.h Include/Multiplayer/NetworkEntityRpcMessage.h Include/Multiplayer/NetworkEntityUpdateMessage.h Include/Multiplayer/NetworkEntityHandle.h Include/Multiplayer/NetworkEntityHandle.inl Include/Multiplayer/NetworkInput.h Include/Multiplayer/ReplicationRecord.h Include/Multiplayer/RewindableObject.h Include/Multiplayer/RewindableObject.inl Source/Multiplayer_precompiled.cpp Source/Multiplayer_precompiled.h Source/MultiplayerSystemComponent.cpp Source/MultiplayerSystemComponent.h Source/AutoGen/AutoComponent_Header.jinja Source/AutoGen/AutoComponent_Source.jinja Source/AutoGen/AutoComponent_Common.jinja Source/AutoGen/AutoComponentTypes_Header.jinja Source/AutoGen/AutoComponentTypes_Source.jinja Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml Source/AutoGen/Multiplayer.AutoPackets.xml Source/AutoGen/NetworkTransformComponent.AutoComponent.xml Source/Components/LocalPredictionPlayerInputComponent.cpp Source/Components/LocalPredictionPlayerInputComponent.h Source/Components/MultiplayerComponent.cpp Source/Components/MultiplayerController.cpp Source/Components/MultiplayerComponentRegistry.cpp Source/Components/NetBindComponent.cpp Source/Components/NetworkTransformComponent.cpp Source/Components/NetworkTransformComponent.h Source/ConnectionData/ClientToServerConnectionData.cpp Source/ConnectionData/ClientToServerConnectionData.h Source/ConnectionData/ClientToServerConnectionData.inl Source/ConnectionData/ServerToClientConnectionData.cpp Source/ConnectionData/ServerToClientConnectionData.h Source/ConnectionData/ServerToClientConnectionData.inl Source/EntityDomains/FullOwnershipEntityDomain.cpp Source/EntityDomains/FullOwnershipEntityDomain.h Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp Source/NetworkEntity/EntityReplication/EntityReplicationManager.h Source/NetworkEntity/EntityReplication/EntityReplicator.cpp Source/NetworkEntity/EntityReplication/EntityReplicator.h Source/NetworkEntity/EntityReplication/EntityReplicator.inl Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp Source/NetworkEntity/EntityReplication/PropertyPublisher.h Source/NetworkEntity/EntityReplication/PropertySubscriber.cpp Source/NetworkEntity/EntityReplication/PropertySubscriber.h Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp Source/NetworkEntity/NetworkEntityAuthorityTracker.cpp Source/NetworkEntity/NetworkEntityAuthorityTracker.h Source/NetworkEntity/NetworkEntityHandle.cpp Source/NetworkEntity/NetworkEntityManager.cpp Source/NetworkEntity/NetworkEntityManager.h Source/NetworkEntity/NetworkSpawnableLibrary.cpp Source/NetworkEntity/NetworkSpawnableLibrary.h Source/NetworkEntity/NetworkEntityRpcMessage.cpp Source/NetworkEntity/NetworkEntityTracker.cpp Source/NetworkEntity/NetworkEntityTracker.h Source/NetworkEntity/NetworkEntityTracker.inl Source/NetworkEntity/NetworkEntityUpdateMessage.cpp Source/NetworkInput/NetworkInput.cpp Source/NetworkInput/NetworkInputArray.cpp Source/NetworkInput/NetworkInputArray.h Source/NetworkInput/NetworkInputChild.cpp Source/NetworkInput/NetworkInputChild.h Source/NetworkInput/NetworkInputHistory.cpp Source/NetworkInput/NetworkInputHistory.h Source/NetworkInput/NetworkInputMigrationVector.cpp Source/NetworkInput/NetworkInputMigrationVector.h Source/NetworkTime/NetworkTime.cpp Source/NetworkTime/NetworkTime.h Source/Pipeline/NetBindMarkerComponent.cpp Source/Pipeline/NetBindMarkerComponent.h Source/Pipeline/NetworkSpawnableHolderComponent.cpp Source/Pipeline/NetworkSpawnableHolderComponent.h Source/ReplicationWindows/NullReplicationWindow.cpp Source/ReplicationWindows/NullReplicationWindow.h Source/ReplicationWindows/ServerToClientReplicationWindow.cpp Source/ReplicationWindows/ServerToClientReplicationWindow.h )