/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef CRYINCLUDE_EDITOR_CUSTOMIZE_KEYBOARD_DIALOG_H #define CRYINCLUDE_EDITOR_CUSTOMIZE_KEYBOARD_DIALOG_H #pragma once #if !defined(Q_MOC_RUN) #include #include "KeyboardCustomizationSettings.h" #endif namespace Ui { class CustomizeKeyboardDialog; } class QAbstractButton; class NestedQAction; class MenuActionsModel; class ActionShortcutsModel; class CustomizeKeyboardDialog : public QDialog { Q_OBJECT public: CustomizeKeyboardDialog(KeyboardCustomizationSettings& settings, QWidget* parent = nullptr); virtual ~CustomizeKeyboardDialog(); private slots: void CommandSelectionChanged(const QModelIndex& current, const QModelIndex& previous); void CategoryChanged(const QString& category); void DialogButtonClicked(const QAbstractButton* button); void KeySequenceEditingFinished(); void AssignButtonClicked(); void ShortcutsViewSelectionChanged(const QModelIndex& current, const QModelIndex& previous); void ShortcutsViewDataChanged(); void ShortcutRemoved(); private: QScopedPointer m_ui; QHash > m_menuActions; KeyboardCustomizationSettings& m_settings; const KeyboardCustomizationSettings::Snapshot m_settingsSnapshot; MenuActionsModel* m_menuActionsModel; ActionShortcutsModel* m_actionShortcutsModel; QStringList BuildModels(QWidget* parent); }; #endif //CRYINCLUDE_EDITOR_CUSTOMIZE_KEYBOARD_DIALOG_H