/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "ScriptEventsBuilderWorker.h" #include #include #include namespace ScriptEventsBuilder { //! ScriptEventsBuilder is responsible for turning editor ScriptEvents Assets into runtime script canvas assets class ScriptEventsBuilderComponent : public AZ::Component { public: AZ_COMPONENT(ScriptEventsBuilderComponent, "{A402F019-0DD4-4CFF-B8A0-A90F818021E4}") static void Reflect(AZ::ReflectContext* context); ScriptEventsBuilderComponent() = default; ~ScriptEventsBuilderComponent() override = default; static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); ////////////////////////////////////////////////////////////////////////// // AZ::Component void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// private: ScriptEventsBuilderComponent(const ScriptEventsBuilderComponent&) = delete; Worker m_scriptEventsBuilder; }; }