/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include namespace Multiplayer { void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context) { NetworkPrefabProcessor::Reflect(context); } void MultiplayerToolsSystemComponent::Activate() { AZ::Interface::Register(this); } void MultiplayerToolsSystemComponent::Deactivate() { AZ::Interface::Unregister(this); } bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs() { return m_didProcessNetPrefabs; } void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) { m_didProcessNetPrefabs = didProcessNetPrefabs; } MultiplayerToolsModule::MultiplayerToolsModule() : AZ::Module() { m_descriptors.insert(m_descriptors.end(), { MultiplayerToolsSystemComponent::CreateDescriptor(), }); } AZ::ComponentTypeList MultiplayerToolsModule::GetRequiredSystemComponents() const { return AZ::ComponentTypeList { azrtti_typeid(), }; } } // namespace Multiplayer AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Tools, Multiplayer::MultiplayerToolsModule);