/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include namespace Blast { void EditorSystemComponent::Reflect(AZ::ReflectContext* context) { BlastSliceAsset::Reflect(context); if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class()->Version(1); } } void EditorSystemComponent::Activate() { m_editorBlastSliceAssetHandler = AZStd::make_unique(); m_editorBlastSliceAssetHandler->Register(); auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler(); if (assetCatalog) { assetCatalog->EnableCatalogForAsset(azrtti_typeid()); assetCatalog->AddExtension("blast_slice"); } AzToolsFramework::EditorEvents::Bus::Handler::BusConnect(); AzToolsFramework::PropertyTypeRegistrationMessages::Bus::Broadcast( &AzToolsFramework::PropertyTypeRegistrationMessages::RegisterPropertyType, aznew Blast::Editor::MaterialIdWidget()); } void EditorSystemComponent::Deactivate() { AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect(); m_editorBlastSliceAssetHandler.reset(); } // This will be called when the IEditor instance is ready void EditorSystemComponent::NotifyRegisterViews() { Blast::Editor::EditorWindow::RegisterViewClass(); } } // namespace Blast