/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace Render { class EditorDisplayMapperComponent final : public AzToolsFramework::Components::EditorComponentAdapter { public: using BaseClass = AzToolsFramework::Components::EditorComponentAdapter; AZ_EDITOR_COMPONENT(AZ::Render::EditorDisplayMapperComponent, EditorDisplayMapperComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorDisplayMapperComponent() = default; EditorDisplayMapperComponent(const DisplayMapperComponentConfig& config); //! EditorRenderComponentAdapter overrides... AZ::u32 OnConfigurationChanged() override; }; } // namespace Render } // namespace AZ