/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once // Please read README.md for an explanation on why scenesrg.srgi and viewsrg.srgi are // located in this folder (And how you can optionally customize your own scenesrg.srgi // and viewsrg.srgi in your game project). #include partial ShaderResourceGroup RayTracingSceneSrg : SRG_RayTracingScene { /* Intentionally Empty. Helps define the SrgSemantic for RayTracingSceneSrg once.*/ }; #define AZ_COLLECTING_PARTIAL_SRGS #include #undef AZ_COLLECTING_PARTIAL_SRGS