/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace LmbrCentral { /** * Editor spawner component * Spawns the entities from a ".dynamicslice" asset at runtime. */ class EditorSpawnerComponent : public AzToolsFramework::Components::EditorComponentBase { public: AZ_EDITOR_COMPONENT(EditorSpawnerComponent, "{77CDE991-EC1A-B7C1-B112-7456ABAC81A1}", EditorComponentBase); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType&); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType&); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType&); bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override; bool WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const override; void BuildGameEntity(AZ::Entity* gameEntity) override; protected: ////////////////////////////////////////////////////////////////////////// // Data changed validation methods AZ::u32 SliceAssetChanged(); AZ::u32 SpawnOnActivateChanged(); bool HasInfiniteLoop(); ////////////////////////////////////////////////////////////////////////// // Serialized members AZ::Data::Asset m_sliceAsset{ AZ::Data::AssetLoadBehavior::PreLoad }; bool m_spawnOnActivate = false; bool m_destroyOnDeactivate = false; }; } // namespace LmbrCentral