/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include "FastNoiseGradientComponent.h" namespace FastNoiseGem { class EditorFastNoiseGradientComponent : public GradientSignal::EditorGradientComponentBase { public: using BaseClassType = GradientSignal::EditorGradientComponentBase; AZ_EDITOR_COMPONENT(EditorFastNoiseGradientComponent, "{FD018DE5-5EB4-4219-9D0C-CB3C55DE656B}", BaseClassType); static void Reflect(AZ::ReflectContext* context); AZ::u32 ConfigurationChanged() override; static constexpr const char* const s_categoryName = "Gradients"; static constexpr const char* const s_componentName = "FastNoise Gradient"; static constexpr const char* const s_componentDescription = "Generates gradient values using FastNoise a noise generation library with a collection of realtime noise algorithms"; static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.svg"; static constexpr const char* const s_helpUrl = ""; private: AZ::Crc32 OnGenerateRandomSeed(); }; } //namespace FastNoiseGem