/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AZ { class Transform; class Vector3; } // namespace AZ namespace SandboxEditor { //! Set the default viewport camera translation/position. SANDBOX_API void SetDefaultViewportCameraPosition(const AZ::Vector3& position); //! Set the default viewport camera orientation/rotation. //! @param pitch Amount of pitch in radians. //! @param yaw Amount of yaw in radians. SANDBOX_API void SetDefaultViewportCameraRotation(float pitch, float yaw); //! Set the camera to interpolate to the given position and orientation. //! @param position The new position of the camera. //! @param pitch Amount of pitch in radians. //! @param yaw Amount of yaw in radians. SANDBOX_API void InterpolateDefaultViewportCameraToTransform(const AZ::Vector3& position, float pitch, float yaw); //! Get the default viewport camera transform. SANDBOX_API AZ::Transform GetDefaultViewportCameraTransform(); } // namespace SandboxEditor