/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "EditorDefs.h" #include "AnimationBipedBoneNames.h" namespace EditorAnimationBones { namespace Biped { const char* Pelvis = "Bip01 Pelvis"; const char* Head = "Bip01 Head"; const char* Weapon = "weapon_bone"; const char* LeftEye = "eye_bone_left"; const char* RightEye = "eye_bone_right"; const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" }; const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" }; const char* LeftHeel = "Bip01 L Heel"; const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" }; const char* RightHeel = "Bip01 R Heel"; const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" }; } }