# # All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or # its licensors. # # For complete copyright and license terms please see the LICENSE at the root of this # distribution (the "License"). All use of this software is governed by the License, # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # ''' This script tests movement methods Transform, Physics and Custom ''' import sys, os import time import azlmbr.legacy.general as general from tests_common import TestHelper class TestMovementMethods(TestHelper): def __init__(self): TestHelper.__init__(self, log_prefix = 'LY-114727', args=['level']) def run_test(self): # Start by assuming we'll crash and fail self.test_success = False # Open the level non-interactively level_opened = self.open_level(self.get_arg('level')) if not level_opened: return # Enter game mode, so that physics in the test level starts running. general.enter_game_mode() # Wait for game mode to start. (Not sure if this is necessary, just being extra-cautious) while (general.is_in_game_mode() != True): general.idle_wait(1.0) # Wait for game mode to finish. Entities should be navigating while (general.is_in_game_mode() == True): general.idle_wait(2.0) # We finished and haven't crashed, so assume success and exit the Editor. self.test_success = True test = TestMovementMethods() test.run()