# {BEGIN_LICENSE} # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # {END_LICENSE} set(o3de_gem_path ${CMAKE_CURRENT_LIST_DIR}) set(o3de_gem_json ${o3de_gem_path}/gem.json) o3de_read_json_key(o3de_gem_name ${o3de_gem_json} "gem_name") o3de_restricted_path(${o3de_gem_json} o3de_gem_restricted_path) ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} "${o3de_gem_restricted_path}" ${o3de_gem_path} ${o3de_gem_name}) # Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the # project cmake for this platform. include(${pal_dir}/${PAL_PLATFORM_NAME_LOWERCASE}_gem.cmake) ly_add_external_target_path(${CMAKE_CURRENT_LIST_DIR}/3rdParty) add_subdirectory(Code)