/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include namespace AZ { namespace Render { void MaterialComponentController::Reflect(ReflectContext* context) { MaterialComponentConfig::Reflect(context); if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1) ->Field("Configuration", &MaterialComponentController::m_configuration) ; } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->EBus("MaterialComponentRequestBus") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Script::Attributes::Category, "render") ->Attribute(AZ::Script::Attributes::Module, "render") ->Event("GetOriginalMaterialAssignments", &MaterialComponentRequestBus::Events::GetOriginalMaterialAssignments) ->Event("FindMaterialAssignmentId", &MaterialComponentRequestBus::Events::FindMaterialAssignmentId) ->Event("SetMaterialOverrides", &MaterialComponentRequestBus::Events::SetMaterialOverrides) ->Event("GetMaterialOverrides", &MaterialComponentRequestBus::Events::GetMaterialOverrides) ->Event("ClearAllMaterialOverrides", &MaterialComponentRequestBus::Events::ClearAllMaterialOverrides) ->Event("SetDefaultMaterialOverride", &MaterialComponentRequestBus::Events::SetDefaultMaterialOverride) ->Event("GetDefaultMaterialOverride", &MaterialComponentRequestBus::Events::GetDefaultMaterialOverride) ->Event("ClearDefaultMaterialOverride", &MaterialComponentRequestBus::Events::ClearDefaultMaterialOverride) ->Event("SetMaterialOverride", &MaterialComponentRequestBus::Events::SetMaterialOverride) ->Event("GetMaterialOverride", &MaterialComponentRequestBus::Events::GetMaterialOverride) ->Event("ClearMaterialOverride", &MaterialComponentRequestBus::Events::ClearMaterialOverride) ->Event("SetPropertyOverride", &MaterialComponentRequestBus::Events::SetPropertyOverride) ->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideBool) ->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideInt32) ->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideUInt32) ->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideFloat) ->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector2) ->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector3) ->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector4) ->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideColor) ->Event("SetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageAsset) ->Event("SetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageInstance) ->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideString) ->Event("GetPropertyOverride", &MaterialComponentRequestBus::Events::GetPropertyOverride) ->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideBool) ->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideInt32) ->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideUInt32) ->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideFloat) ->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector2) ->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector3) ->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector4) ->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideColor) ->Event("GetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageAsset) ->Event("GetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageInstance) ->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideString) ->Event("ClearPropertyOverride", &MaterialComponentRequestBus::Events::ClearPropertyOverride) ->Event("ClearPropertyOverrides", &MaterialComponentRequestBus::Events::ClearPropertyOverrides) ->Event("ClearAllPropertyOverrides", &MaterialComponentRequestBus::Events::ClearAllPropertyOverrides) ->Event("GetPropertyOverrides", &MaterialComponentRequestBus::Events::GetPropertyOverrides) ; } } void MaterialComponentController::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("MaterialProviderService", 0x64849a6b)); } void MaterialComponentController::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC("MaterialProviderService", 0x64849a6b)); } void MaterialComponentController::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { required.push_back(AZ_CRC("MaterialReceiverService", 0x0d1a6a74)); } MaterialComponentController::MaterialComponentController(const MaterialComponentConfig& config) : m_configuration(config) { } void MaterialComponentController::Activate(EntityId entityId) { m_entityId = entityId; m_queuedMaterialUpdateNotification = false; MaterialComponentRequestBus::Handler::BusConnect(m_entityId); LoadMaterials(); } void MaterialComponentController::Deactivate() { MaterialComponentRequestBus::Handler::BusDisconnect(); TickBus::Handler::BusDisconnect(); ReleaseMaterials(); m_queuedMaterialUpdateNotification = false; m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId); } void MaterialComponentController::SetConfiguration(const MaterialComponentConfig& config) { m_configuration = config; } const MaterialComponentConfig& MaterialComponentController::GetConfiguration() const { return m_configuration; } void MaterialComponentController::OnAssetReady(Data::Asset asset) { InitializeMaterialInstance(asset); } void MaterialComponentController::OnAssetReloaded(Data::Asset asset) { InitializeMaterialInstance(asset); } void MaterialComponentController::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time) { AZStd::unordered_set propertyOverrides; AZStd::swap(m_queuedPropertyOverrides, propertyOverrides); // Iterate through all MaterialAssignmentId's that have property overrides and attempt to apply them // if material instance is already compiling, delay application of property overrides until next frame for (const auto& materialAssignmentId : propertyOverrides) { const auto materialIt = m_configuration.m_materials.find(materialAssignmentId); if (materialIt == m_configuration.m_materials.end()) { //Skip materials that do not exist in the map continue; } auto materialInstance = materialIt->second.m_materialInstance; if (!materialInstance) { //Skip materials with an invalid instances continue; } if (!materialInstance->CanCompile()) { //If a material cannot currently be compiled then it must be queued again m_queuedPropertyOverrides.emplace(materialAssignmentId); continue; } const auto& propertyOverrides2 = materialIt->second.m_propertyOverrides; for (auto& propertyPair : propertyOverrides2) { const auto& materialPropertyIndex = materialInstance->FindPropertyIndex(propertyPair.first); if (!materialPropertyIndex.IsNull()) { if (propertyPair.second.is()) { const auto& assetId = *AZStd::any_cast(&propertyPair.second); Data::Asset imageAsset(assetId, azrtti_typeid()); materialInstance->SetPropertyValue(materialPropertyIndex, AZ::RPI::MaterialPropertyValue(imageAsset)); } else { materialInstance->SetPropertyValue(materialPropertyIndex, AZ::RPI::MaterialPropertyValue::FromAny(propertyPair.second)); } } } materialInstance->Compile(); } // Only disconnect from tick bus and send notification after all pending properties have been applied if (m_queuedPropertyOverrides.empty()) { if (m_queuedMaterialUpdateNotification) { // Materials have been edited and instances have changed but the notification will only be sent once per tick m_queuedMaterialUpdateNotification = false; MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, m_configuration.m_materials); } TickBus::Handler::BusDisconnect(); } } void MaterialComponentController::LoadMaterials() { Data::AssetBus::MultiHandler::BusDisconnect(); bool anyQueued = false; for (auto& materialPair : m_configuration.m_materials) { auto& materialAsset = materialPair.second.m_materialAsset; if (materialAsset.GetId().IsValid() && !Data::AssetBus::MultiHandler::BusIsConnectedId(materialAsset.GetId())) { anyQueued = true; materialAsset.QueueLoad(); Data::AssetBus::MultiHandler::BusConnect(materialAsset.GetId()); } } if (!anyQueued) { ReleaseMaterials(); } } void MaterialComponentController::InitializeMaterialInstance(const Data::Asset& asset) { bool allReady = true; for (auto& materialPair : m_configuration.m_materials) { auto& materialAsset = materialPair.second.m_materialAsset; if (materialAsset.GetId() == asset.GetId()) { materialAsset = asset; } if (materialAsset.GetId().IsValid() && !materialAsset.IsReady()) { allReady = false; } } if (allReady) { //Do not start updating materials and properties until all materials are loaded and ready //This prevents property changes from being queued and notifications from being sent with pending materials for (auto& materialPair : m_configuration.m_materials) { materialPair.second.RebuildInstance(); QueuePropertyChanges(materialPair.first); } QueueMaterialUpdateNotification(); } } void MaterialComponentController::ReleaseMaterials() { Data::AssetBus::MultiHandler::BusDisconnect(); for (auto& materialPair : m_configuration.m_materials) { if (materialPair.second.m_materialAsset.GetId().IsValid()) { materialPair.second.m_materialAsset.Release(); materialPair.second.m_materialInstance = nullptr; } } MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, m_configuration.m_materials); } MaterialAssignmentMap MaterialComponentController::GetOriginalMaterialAssignments() const { MaterialAssignmentMap materialAssignmentMap; MaterialReceiverRequestBus::EventResult( materialAssignmentMap, m_entityId, &MaterialReceiverRequestBus::Events::GetMaterialAssignments); return materialAssignmentMap; } MaterialAssignmentId MaterialComponentController::FindMaterialAssignmentId( const MaterialAssignmentLodIndex lod, const AZStd::string& label) const { MaterialAssignmentId materialAssignmentId; MaterialReceiverRequestBus::EventResult( materialAssignmentId, m_entityId, &MaterialReceiverRequestBus::Events::FindMaterialAssignmentId, lod, label); return materialAssignmentId; } void MaterialComponentController::SetMaterialOverrides(const MaterialAssignmentMap& materials) { // this function is called twice once material asset is changed, a temp variable is // needed to prevent material asset going out of scope during second call // before LoadMaterials() is called [LYN-2249] auto temp = m_configuration.m_materials; m_configuration.m_materials = materials; LoadMaterials(); } const MaterialAssignmentMap& MaterialComponentController::GetMaterialOverrides() const { return m_configuration.m_materials; } void MaterialComponentController::ClearAllMaterialOverrides() { if (!m_configuration.m_materials.empty()) { m_configuration.m_materials.clear(); QueueMaterialUpdateNotification(); MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials); } } void MaterialComponentController::SetDefaultMaterialOverride(const AZ::Data::AssetId& materialAssetId) { SetMaterialOverride(DefaultMaterialAssignmentId, materialAssetId); } const AZ::Data::AssetId MaterialComponentController::GetDefaultMaterialOverride() const { return GetMaterialOverride(DefaultMaterialAssignmentId); } void MaterialComponentController::ClearDefaultMaterialOverride() { ClearMaterialOverride(DefaultMaterialAssignmentId); } void MaterialComponentController::SetMaterialOverride(const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId) { m_configuration.m_materials[materialAssignmentId].m_materialAsset.Create(materialAssetId); LoadMaterials(); } const AZ::Data::AssetId MaterialComponentController::GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const { auto materialIt = m_configuration.m_materials.find(materialAssignmentId); if (materialIt == m_configuration.m_materials.end()) { AZ_Error("MaterialComponentController", false, "MaterialAssignmentId not found."); return {}; } return materialIt->second.m_materialAsset.GetId(); } void MaterialComponentController::ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) { if (m_configuration.m_materials.erase(materialAssignmentId) > 0) { QueueMaterialUpdateNotification(); MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials); } } void MaterialComponentController::SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) { auto& materialAssignment = m_configuration.m_materials[materialAssignmentId]; // When applying property overrides for the first time, new instance needs to be created in case the current instance is already used somewhere else to keep overrides local if (materialAssignment.m_propertyOverrides.empty()) { materialAssignment.m_propertyOverrides[AZ::Name(propertyName)] = value; materialAssignment.RebuildInstance(); QueueMaterialUpdateNotification(); } else { materialAssignment.m_propertyOverrides[AZ::Name(propertyName)] = value; } QueuePropertyChanges(materialAssignmentId); MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials); } void MaterialComponentController::SetPropertyOverrideBool( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideInt32( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideUInt32( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideFloat( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideVector2( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideVector3( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideVector4( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideColor( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideImageAsset( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideImageInstance( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } void MaterialComponentController::SetPropertyOverrideString( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) { SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value)); } AZStd::any MaterialComponentController::GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const auto materialIt = m_configuration.m_materials.find(materialAssignmentId); if (materialIt == m_configuration.m_materials.end()) { AZ_Error("MaterialComponentController", false, "MaterialAssignmentId not found."); return {}; } const auto propertyIt = materialIt->second.m_propertyOverrides.find(AZ::Name(propertyName)); if (propertyIt == materialIt->second.m_propertyOverrides.end()) { AZ_Error("MaterialComponentController", false, "Property not found: %s.", propertyName.c_str()); return {}; } return propertyIt->second; } bool MaterialComponentController::GetPropertyOverrideBool( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : false; } int32_t MaterialComponentController::GetPropertyOverrideInt32( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : 0; } uint32_t MaterialComponentController::GetPropertyOverrideUInt32( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : 0; } float MaterialComponentController::GetPropertyOverrideFloat( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : 0.0f; } AZ::Vector2 MaterialComponentController::GetPropertyOverrideVector2( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : AZ::Vector2::CreateZero(); } AZ::Vector3 MaterialComponentController::GetPropertyOverrideVector3( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : AZ::Vector3::CreateZero(); } AZ::Vector4 MaterialComponentController::GetPropertyOverrideVector4( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : AZ::Vector4::CreateZero(); } AZ::Color MaterialComponentController::GetPropertyOverrideColor( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : AZ::Color::CreateZero(); } AZ::Data::Asset MaterialComponentController::GetPropertyOverrideImageAsset( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is>() ? AZStd::any_cast>(value) : AZ::Data::Asset(); } AZ::Data::Instance MaterialComponentController::GetPropertyOverrideImageInstance( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is>() ? AZStd::any_cast>(value) : AZ::Data::Instance(); } AZStd::string MaterialComponentController::GetPropertyOverrideString( const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const { const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName); return !value.empty() && value.is() ? AZStd::any_cast(value) : AZStd::string(); } void MaterialComponentController::ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) { auto materialIt = m_configuration.m_materials.find(materialAssignmentId); if (materialIt == m_configuration.m_materials.end()) { AZ_Error("MaterialComponentController", false, "MaterialAssignmentId not found."); return; } auto propertyIt = materialIt->second.m_propertyOverrides.find(AZ::Name(propertyName)); if (propertyIt == materialIt->second.m_propertyOverrides.end()) { AZ_Error("MaterialComponentController", false, "Property not found: %s.", propertyName.c_str()); return; } materialIt->second.m_propertyOverrides.erase(propertyIt); if (materialIt->second.m_propertyOverrides.empty()) { materialIt->second.RebuildInstance(); QueueMaterialUpdateNotification(); } QueuePropertyChanges(materialAssignmentId); MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials); } void MaterialComponentController::ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) { auto materialIt = m_configuration.m_materials.find(materialAssignmentId); if (materialIt == m_configuration.m_materials.end()) { AZ_Error("MaterialComponentController", false, "MaterialAssignmentId not found."); return; } if (!materialIt->second.m_propertyOverrides.empty()) { materialIt->second.m_propertyOverrides = {}; materialIt->second.RebuildInstance(); QueueMaterialUpdateNotification(); MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials); } } void MaterialComponentController::ClearAllPropertyOverrides() { bool cleared = false; for (auto& materialPair : m_configuration.m_materials) { if (!materialPair.second.m_propertyOverrides.empty()) { materialPair.second.m_propertyOverrides = {}; materialPair.second.RebuildInstance(); QueueMaterialUpdateNotification(); cleared = true; } } if (cleared) { MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials); } } MaterialPropertyOverrideMap MaterialComponentController::GetPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) const { const auto materialIt = m_configuration.m_materials.find(materialAssignmentId); if (materialIt == m_configuration.m_materials.end()) { AZ_Warning("MaterialComponentController", false, "MaterialAssignmentId not found."); return {}; } return materialIt->second.m_propertyOverrides; } void MaterialComponentController::QueuePropertyChanges(const MaterialAssignmentId& materialAssignmentId) { m_queuedPropertyOverrides.emplace(materialAssignmentId); if (!TickBus::Handler::BusIsConnected()) { TickBus::Handler::BusConnect(); } } void MaterialComponentController::QueueMaterialUpdateNotification() { m_queuedMaterialUpdateNotification = true; if (!TickBus::Handler::BusIsConnected()) { TickBus::Handler::BusConnect(); } } } // namespace Render } // namespace AZ