/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include namespace AZ { namespace Render { namespace EditorMaterialComponentUtil { struct MaterialEditData { AZ::Data::AssetId m_materialAssetId = {}; AZ::Data::Asset m_materialAsset = {}; AZ::Data::Asset m_materialTypeAsset = {}; AZ::Data::Asset m_materialParentAsset = {}; AZ::RPI::MaterialSourceData m_materialSourceData; AZ::RPI::MaterialTypeSourceData m_materialTypeSourceData; AZStd::string m_materialSourcePath; AZStd::string m_materialTypeSourcePath; AZStd::string m_materialParentSourcePath; MaterialPropertyOverrideMap m_materialPropertyOverrideMap = {}; }; bool LoadMaterialEditDataFromAssetId(const AZ::Data::AssetId& assetId, MaterialEditData& editData); bool SaveSourceMaterialFromEditData(const AZStd::string& path, const MaterialEditData& editData); } // namespace EditorMaterialComponentUtil } // namespace Render } // namespace AZ