/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace AZ { namespace RPI { Image::Image() { /** * Image views are persistently initialized on their parent image, and * shader resource groups hold image view references. If we re-create the image * view instance entirely, that will not automatically propagate to dependent * shader resource groups. * * Image views remain valid when their host image shuts down and re-initializes * (it will force a rebuild), so the best course of action is to keep a persistent * pointer around at all times, and then only initialize the image view once. */ auto& factory = RHI::Factory::Get(); m_image = factory.CreateImage(); AZ_Assert(m_image, "Failed to acquire an image instance from the RHI. Is the RHI initialized?"); } bool Image::IsInitialized() const { return m_image->IsInitialized(); } RHI::Image* Image::GetRHIImage() { return m_image.get(); } const RHI::Image* Image::GetRHIImage() const { return m_image.get(); } const RHI::ImageView* Image::GetImageView() const { return m_imageView.get(); } const RHI::ImageDescriptor& Image::GetDescriptor() const { return m_image->GetDescriptor(); } uint16_t Image::GetMipLevelCount() { return m_image->GetDescriptor().m_mipLevels; } RHI::ResultCode Image::UpdateImageContents(const RHI::ImageUpdateRequest& request) { RHI::ImagePool* imagePool = azrtti_cast (m_image->GetPool()); return imagePool->UpdateImageContents(request); } } }