/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace SandboxEditor { SANDBOX_API bool GridSnappingEnabled(); SANDBOX_API float GridSnappingSize(); SANDBOX_API bool AngleSnappingEnabled(); SANDBOX_API float AngleSnappingSize(); SANDBOX_API bool ShowingGrid(); SANDBOX_API void SetGridSnapping(bool enabled); SANDBOX_API void SetGridSnappingSize(float size); SANDBOX_API void SetAngleSnapping(bool enabled); SANDBOX_API void SetAngleSnappingSize(float size); SANDBOX_API void SetShowingGrid(bool showing); //! Return if the new editor camera system is enabled or not. //! @note This is implemented in EditorViewportWidget.cpp SANDBOX_API bool UsingNewCameraSystem(); } // namespace SandboxEditor