# # All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or # its licensors. # # For complete copyright and license terms please see the LICENSE at the root of this # distribution (the "License"). All use of this software is governed by the License, # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # # Launcher targets for a project need to be generated when configuring a project. # When building the engine source, this file will be included by LauncherUnified's CMakeLists.txt # When using an installed engine, this file will be included by the FindLauncherGenerator.cmake script get_property(LY_PROJECTS_TARGET_NAME GLOBAL PROPERTY LY_PROJECTS_TARGET_NAME) foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJECTS) # Computes the realpath to the project # If the project_path is relative, it is evaluated relative to the ${LY_ROOT_FOLDER} # Otherwise the the absolute project_path is returned with symlinks resolved file(REAL_PATH ${project_path} project_real_path BASE_DIRECTORY ${LY_ROOT_FOLDER}) if(NOT project_name) if(NOT EXISTS ${project_real_path}/project.json) message(FATAL_ERROR "The specified project path of ${project_real_path} does not contain a project.json file") else() # Add the project_name to global LY_PROJECTS_TARGET_NAME property file(READ "${project_real_path}/project.json" project_json) string(JSON project_name ERROR_VARIABLE json_error GET ${project_json} "project_name") if(json_error) message(FATAL_ERROR "There is an error reading the \"project_name\" key from the '${project_real_path}/project.json' file: ${json_error}") endif() message(WARNING "The project located at path ${project_real_path} has a valid \"project name\" of '${project_name}' read from it's project.json file." " This indicates that the ${project_real_path}/CMakeLists.txt is not properly appending the \"project name\" " "to the LY_PROJECTS_TARGET_NAME global property. Other configuration errors might occur") endif() endif() ################################################################################ # Monolithic game ################################################################################ if(LY_MONOLITHIC_GAME) # In the monolithic case, we need to register the gem modules, to do so we will generate a StaticModules.inl # file from StaticModules.in get_property(game_gem_dependencies GLOBAL PROPERTY LY_DELAYED_DEPENDENCIES_${project_name}.GameLauncher) unset(extern_module_declarations) unset(module_invocations) foreach(game_gem_dependency ${game_gem_dependencies}) # To match the convention on how gems targets vs gem modules are named, we remove the "Gem::" from prefix # and remove the ".Static" from the suffix string(REGEX REPLACE "^Gem::" "Gem_" game_gem_dependency ${game_gem_dependency}) string(REGEX REPLACE "^Project::" "Project_" game_gem_dependency ${game_gem_dependency}) # Replace "." with "_" string(REPLACE "." "_" game_gem_dependency ${game_gem_dependency}) string(APPEND extern_module_declarations "extern \"C\" AZ::Module* CreateModuleClass_${game_gem_dependency}();\n") string(APPEND module_invocations " modulesOut.push_back(CreateModuleClass_${game_gem_dependency}());\n") endforeach() configure_file(StaticModules.in ${CMAKE_CURRENT_BINARY_DIR}/${project_name}.GameLauncher/Includes/StaticModules.inl ) set(game_build_dependencies ${game_gem_dependencies} Legacy::CrySystem ) if(PAL_TRAIT_BUILD_SERVER_SUPPORTED) get_property(server_gem_dependencies GLOBAL PROPERTY LY_DELAYED_DEPENDENCIES_${project_name}.ServerLauncher) unset(extern_module_declarations) unset(module_invocations) foreach(server_gem_dependency ${server_gem_dependencies}) # To match the convention on how gems targets vs gem modules are named, we remove the "Gem::" from prefix # and remove the ".Static" from the suffix string(REGEX REPLACE "^Gem::" "Gem_" server_gem_dependency ${server_gem_dependency}) string(REGEX REPLACE "^Project::" "Project_" server_gem_dependency ${server_gem_dependency}) # Replace "." with "_" string(REPLACE "." "_" server_gem_dependency ${server_gem_dependency}) string(APPEND extern_module_declarations "extern \"C\" AZ::Module* CreateModuleClass_${server_gem_dependency}();\n") string(APPEND module_invocations " modulesOut.push_back(CreateModuleClass_${server_gem_dependency}());\n") endforeach() configure_file(StaticModules.in ${CMAKE_CURRENT_BINARY_DIR}/${project_name}.ServerLauncher/Includes/StaticModules.inl ) set(server_build_dependencies ${game_gem_dependencies} Legacy::CrySystem ) endif() else() set(game_runtime_dependencies Legacy::CrySystem ) endif() ################################################################################ # Game ################################################################################ ly_add_target( NAME ${project_name}.GameLauncher ${PAL_TRAIT_LAUNCHERUNIFIED_LAUNCHER_TYPE} NAMESPACE AZ FILES_CMAKE ${CMAKE_CURRENT_LIST_DIR}/launcher_project_files.cmake PLATFORM_INCLUDE_FILES ${pal_dir}/launcher_project_${PAL_PLATFORM_NAME_LOWERCASE}.cmake COMPILE_DEFINITIONS PRIVATE # Adds the name of the project/game LY_PROJECT_NAME="${project_name}" # Adds the ${project_name}_GameLauncher target as a define so for the Settings Registry to use # when loading .setreg file specializations # This is needed so that only gems for the project game launcher are loaded LY_CMAKE_TARGET="${project_name}_GameLauncher" INCLUDE_DIRECTORIES PRIVATE . ${CMAKE_CURRENT_BINARY_DIR}/${project_name}.GameLauncher/Includes # required for StaticModules.inl BUILD_DEPENDENCIES PRIVATE AZ::Launcher.Static AZ::Launcher.Game.Static ${game_build_dependencies} RUNTIME_DEPENDENCIES ${game_runtime_dependencies} ) # Needs to be set manually after ly_add_target to prevent the default location overriding it set_target_properties(${project_name}.GameLauncher PROPERTIES FOLDER ${project_name} ) ################################################################################ # Server ################################################################################ if(PAL_TRAIT_BUILD_SERVER_SUPPORTED) get_property(server_projects GLOBAL PROPERTY LY_LAUNCHER_SERVER_PROJECTS) if(${project_name} IN_LIST server_projects) ly_add_target( NAME ${project_name}.ServerLauncher APPLICATION NAMESPACE AZ FILES_CMAKE ${CMAKE_CURRENT_LIST_DIR}/launcher_project_files.cmake PLATFORM_INCLUDE_FILES ${pal_dir}/launcher_project_${PAL_PLATFORM_NAME_LOWERCASE}.cmake COMPILE_DEFINITIONS PRIVATE # Adds the name of the project/game LY_PROJECT_NAME="${project_name}" # Adds the ${project_name}_ServerLauncher target as a define so for the Settings Registry to use # when loading .setreg file specializations # This is needed so that only gems for the project server launcher are loaded LY_CMAKE_TARGET="${project_name}_ServerLauncher" INCLUDE_DIRECTORIES PRIVATE . ${CMAKE_CURRENT_BINARY_DIR}/${project_name}.ServerLauncher/Includes # required for StaticModules.inl BUILD_DEPENDENCIES PRIVATE AZ::Launcher.Static AZ::Launcher.Server.Static ${server_build_dependencies} RUNTIME_DEPENDENCIES ${server_runtime_dependencies} ) # Needs to be set manually after ly_add_target to prevent the default location overriding it set_target_properties(${project_name}.ServerLauncher PROPERTIES FOLDER ${project_name} ) endif() endif() endforeach()