/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AZ { /// /// The Stereo Renderer bus allows other systems to query various properties on the stereo renderer /// class StereoRendererBus : public EBusTraits { public: ////////////////////////////////////////////////////////////////////////// // EBus Traits static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple; static const EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single; using MutexType = AZStd::recursive_mutex; ////////////////////////////////////////////////////////////////////////// virtual ~StereoRendererBus() {} /// /// Return whether the renderer is rendering to the HMD /// /// @return True if rendering to the HMD /// virtual bool IsRenderingToHMD() { return false; } protected: }; using StereoRendererRequestBus = EBus < StereoRendererBus >; }