/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ // Description : This file declares the interface used by the texture viewer // and (implemented first implemented by the Texture Database Creator) to // syncronize their threads. A thread interace could be useful there. #ifndef CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H #define CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H #pragma once class CTextureDatabaseItem; struct ITextureDatabaseUpdater { public: ////////////////////////////////////////////////////////////////////////// // Thread control virtual void NotifyShutDown() = 0; virtual void Lock() = 0; virtual void Unlock() = 0; virtual void WaitForThread() = 0; ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // Data access virtual CTextureDatabaseItem* GetItem(const char* szAddItem) = 0; ////////////////////////////////////////////////////////////////////////// }; #endif // CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H