/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or * a third party where indicated. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace PhysX { namespace PxCooking { //! Return PxCookingParams better suited for use at run-time, these parameters will improve cooking time. //! Reference: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Geometry.html#triangle-meshes physx::PxCookingParams GetRealTimeCookingParams(); //! Return PxCookingParams better suited for use at edit-time, these parameters will //! increase cooking time but improve accuracy/precision. physx::PxCookingParams GetEditTimeCookingParams(); } }