/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include "UnitTestRunner.h" #include #endif namespace AssetProcessor { class AssetProcessorManagerUnitTests : public UnitTestRun { Q_OBJECT public: virtual void StartTest() override; Q_SIGNALS: void Test_Emit_AssessableFile(QString filePath); void Test_Emit_AssessableDeletedFile(QString filePath); }; class AssetProcessorManagerUnitTests_ScanFolders : public UnitTestRun { Q_OBJECT public: virtual void StartTest() override; }; class AssetProcessorManagerUnitTests_JobKeys : public UnitTestRun { Q_OBJECT public: virtual void StartTest() override; }; class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint : public UnitTestRun , public AssetProcessor::AssetBuilderInfoBus::Handler { Q_OBJECT public: virtual void StartTest() override; // AssetProcessor::AssetBuilderInfoBus::Handler void GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList) override; void GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList) override; AssetBuilderSDK::AssetBuilderDesc m_assetBuilderDesc; }; } // namespace assetprocessor