/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace fbxsdk { class FbxSurfaceMaterial; } #ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT struct aiMaterial; #endif namespace AZ { namespace SDKMaterial { class MaterialWrapper { public: AZ_RTTI(MaterialWrapper, "{3B83DEE4-FF59-4AB3-B4F1-14EEE22339F3}"); enum class MaterialMapType { Diffuse, Specular, Bump, Normal }; MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial); #ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT MaterialWrapper(aiMaterial* assImpmaterial); #endif virtual ~MaterialWrapper(); fbxsdk::FbxSurfaceMaterial* GetFbxMaterial(); #ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT aiMaterial* GetAssImpMaterial(); #endif virtual AZStd::string GetName() const; virtual uint64_t GetUniqueId() const; virtual AZStd::string GetTextureFileName(MaterialMapType textureType) const; virtual AZ::Vector3 GetDiffuseColor() const; virtual AZ::Vector3 GetSpecularColor() const; virtual AZ::Vector3 GetEmissiveColor() const; virtual float GetOpacity() const; virtual float GetShininess() const; protected: fbxsdk::FbxSurfaceMaterial* m_fbxMaterial = nullptr; #ifdef ASSET_IMPORTER_SDK_SUPPORTED_TRAIT aiMaterial* m_assImpMaterial = nullptr; #endif }; } // namespace SDKMaterial } // namespace AZ