/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once namespace AZ { class ReflectContext; } // namespace AZ namespace WhiteBox { struct WhiteBoxMesh; struct WhiteBoxMeshHandle; //! Converts a WhiteBoxMeshHandle into a WhiteBoxMesh pointer. WhiteBoxMesh* WhiteBoxMeshFromHandle(const WhiteBoxMeshHandle& whiteBoxMeshHandle); //! Exposes all of the White Box methods to Behavior Context for use in scripting. void Reflect(AZ::ReflectContext* context); } // namespace WhiteBox