/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "WhiteBoxNullRenderMesh.h" namespace WhiteBox { // TODO: LYN-786 void WhiteBoxNullRenderMesh::BuildMesh( [[maybe_unused]] const WhiteBoxRenderData& renderData, [[maybe_unused]] const AZ::Transform& worldFromLocal, [[maybe_unused]] AZ::EntityId entityId) { // noop } void WhiteBoxNullRenderMesh::UpdateTransform([[maybe_unused]] const AZ::Transform& worldFromLocal) { // noop } void WhiteBoxNullRenderMesh::UpdateMaterial([[maybe_unused]] const WhiteBoxMaterial& material) { // noop } bool WhiteBoxNullRenderMesh::IsVisible() const { return false; } void WhiteBoxNullRenderMesh::SetVisiblity([[maybe_unused]] bool visibility) { // noop } } // namespace WhiteBox