/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { class ReflectContext; } // namespace AZ namespace WhiteBox { // How the white box rigid body should be represented in physics. enum class WhiteBoxBodyType { Static, Kinematic }; //! Configuration information to use when setting up a WhiteBoxCollider. struct WhiteBoxColliderConfiguration { AZ_CLASS_ALLOCATOR_DECL AZ_TYPE_INFO(WhiteBoxColliderConfiguration, "{36DCCE5D-2E26-4FEE-9A17-6B1D401CE46F}") static void Reflect(AZ::ReflectContext* context); WhiteBoxBodyType m_bodyType = WhiteBoxBodyType::Static; //!< Default the body type to Static. }; } // namespace WhiteBox