/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include "EditorAssetConversionBus.h" #include #include #include namespace ScriptCanvasEditor { class ScriptCanvasAsset; class EditorAssetSystemComponent : public AZ::Component , public EditorAssetConversionBus::Handler , private AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler { public: AZ_COMPONENT(EditorAssetSystemComponent, "{2FB1C848-B863-4562-9C4B-01E18BD61583}"); EditorAssetSystemComponent() = default; ~EditorAssetSystemComponent() override; static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); //////////////////////////////////////////////////////////////////////// // AZ::Component... void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler... void AddSourceFileOpeners(const char* fullSourceFileName, const AZ::Uuid& sourceUuid, AzToolsFramework::AssetBrowser::SourceFileOpenerList& openers) override; //////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // EditorAssetConversionBus::Handler... AZ::Data::Asset LoadAsset(AZStd::string_view graphPath) override; AZ::Outcome, AZStd::string> CreateRuntimeAsset(const AZ::Data::Asset& editAsset) override; AZ::Outcome CreateLuaAsset(const AZ::Data::Asset& editAsset, AZStd::string_view graphPathForRawLuaFile) override; ////////////////////////////////////////////////////////////////////////// ScriptCanvas::AssetRegistry& GetAssetRegistry(); private: ScriptCanvas::AssetRegistry m_editorAssetRegistry; EditorAssetSystemComponent(const EditorAssetSystemComponent&) = delete; }; }