/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ { namespace RHI { HeapMemoryTransfer::HeapMemoryTransfer(const HeapMemoryTransfer& rhs) { *this = rhs; } HeapMemoryTransfer& HeapMemoryTransfer::operator=(const HeapMemoryTransfer& rhs) { m_bytesPerFrame = rhs.m_bytesPerFrame.load(); m_accumulatedInBytes = rhs.m_accumulatedInBytes; return *this; } HeapMemoryUsage::HeapMemoryUsage(const HeapMemoryUsage& rhs) { *this = rhs; } HeapMemoryUsage& HeapMemoryUsage::operator=(const HeapMemoryUsage& rhs) { m_budgetInBytes = rhs.m_budgetInBytes; m_reservedInBytes = rhs.m_reservedInBytes.load(); m_residentInBytes = rhs.m_residentInBytes.load(); return *this; } } }