#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace SceneData { class SkinRule : public DataTypes::ISkinRule { public: AZ_RTTI(SkinRule, "{B26E7FC9-86A1-4711-8415-8BE4861C08BA}", ISkinRule); AZ_CLASS_ALLOCATOR_DECL SkinRule(); ~SkinRule() override = default; AZ::u32 GetMaxWeightsPerVertex() const override; float GetWeightThreshold() const override; static void Reflect(AZ::ReflectContext* context); protected: AZ::u32 m_maxWeightsPerVertex; float m_weightThreshold; }; } } }