/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ { namespace SDKScene { const char* SceneWrapperBase::s_defaultSceneName = "myScene"; SceneWrapperBase::SceneWrapperBase(fbxsdk::FbxScene* fbxScene) :m_fbxScene(fbxScene) , m_assImpScene(nullptr) { } SceneWrapperBase::SceneWrapperBase(aiScene* aiScene) :m_fbxScene(nullptr) , m_assImpScene(aiScene) { } bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const char* fileName) { return false; } bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const AZStd::string& fileName) { return LoadSceneFromFile(fileName.c_str()); } const std::shared_ptr SceneWrapperBase::GetRootNode() const { return {}; } std::shared_ptr SceneWrapperBase::GetRootNode() { return {}; } void SceneWrapperBase::Clear() { } fbxsdk::FbxScene* SceneWrapperBase::GetFbxScene() const { return m_fbxScene; } const aiScene* SceneWrapperBase::GetAssImpScene() const { return m_assImpScene; } } //namespace Scene }// namespace AZ